The commerce system in the game is fundamentally based on player interaction. All available items will be crafted by players themselves, eliminating the presence of NPCs selling ready-made items. Thus, players will have to obtain items through drops or by collecting the necessary materials for their crafting.
The majority of the game will consist of acquiring materials to create desired items, making each dropped item relevant to the game’s economy. Even beginner players, with access to low-level items, can contribute to the market, as there will be a system for item decomposition. This decomposition will turn items into materials usable in the crafting of other products.
The player-to-player trading system will be limited to only be acquired through the auction system. This promotes the dynamic of commerce between players and encourages the use of the auction system for more valuable transactions.
The game’s currency system, consisting of bronze, silver, and gold, offers a solid structure for economic transactions. There will be an exchange system between the currencies, with the following associated values:
The game’s currency system, consisting of bronze, silver, and gold, offers a solid structure for economic transactions. There will be an exchange system between the currencies, with the following associated values:
CURRENCY |
CONVERSION |
---|---|
1 SILVER COIN |
1000 BRONZE COINS |
1 GOLD COIN |
1000 SILVER COINS |
Each currency exchange will incur an additional cost of 10% of the required currency for the exchange. For example:
Coins to Exchange |
Tax over transaction |
Tax to pay |
---|---|---|
2 |
2000 + 10% tax |
200 |
Total required for the exchange:
2200
Coins to Exchange |
Tax over transaction |
Tax to pay |
---|---|---|
5 |
5000 + 10% tax |
500 |
Total required for the exchange:
5500
The game’s currency system, composed of bronze, silver, and gold, provides a solid framework for economic transactions. In addition to exchanges between the in-game currencies, players will have the option to exchange their coins for a premium currency called Cash, which can be used to purchase items through market purchases.
However, there will be a daily limit for this exchange of Cash for in-game coins. This will ensure that the system remains balanced and that players cannot excessively monopolize the game’s economic resources. This daily limit will offer all players the opportunity to participate in the exchange system fairly and equitably.
Furthermore, the value of currency exchanges will be dynamic and will vary according to a supply and demand system. This means that the price of coins may appreciate or depreciate depending on demand and availability in the market. This dynamic will ensure a lively and constantly evolving economic environment, providing players with opportunities for profit and investment.