Within the vast universe of the game, players have the opportunity to become experts in different areas through the professions system. Each profession offers specific skills and unique opportunities for progression and development.
Available Professions:
Lumberjack: Lumberjacks master the art of tree cutting, gathering valuable wood for construction and item crafting.
Miner: Miners delve into the depths of the earth in search of precious and rare minerals.
Gatherer: Gatherers specialize in collecting a variety of natural resources, from herbs and fruits to mushrooms and flowers.
Skinner: Skinners are skilled in extracting valuable materials from defeated creatures, such as leather and fur.
Fisherman: Fishermen explore lakes, rivers, and seas in search of a variety of fish and other aquatic treasures.
Builder: Builders are masters of construction and design, using a variety of materials to create impressive and functional structures.
Diversity of Resources and Collection Methods:
Players will encounter a wide variety of resources available for collection, each with its own characteristics and uses in the game world. From wood for construction to rare minerals for forging powerful equipment, the options are vast and diverse. Initially, players will have access to basic collection methods, such as logging, mining, and fishing, but as they advance, they can unlock more advanced skills and techniques.
Progression and Specialization:
One of the most exciting facets of the collection system is the possibility of progression and specialization. Players can enhance their skills in a specific form of collection, such as mining, natural resource gathering, creature skinning, fishing, or building, increasing their level and unlocking new opportunities. For example, by improving their mining skills, players can extract more rare and valuable minerals.
Examples of Experience Gain:
Experience gain is intrinsically linked to success in resource collection. For example, by mining higher-level minerals, players will receive a greater amount of experience, but it will take longer to complete the task. Similarly, by collecting rare resources or defeating more challenging creatures, players will earn a significant amount of experience, reflecting the complexity and value of these activities.
Table of Relation between Resource Level and Player's Profession Level:
The table below illustrates the relationship between the resource level (mineral, herb, creature, fish, construction material, etc.) and the player’s profession level, detailing the base collection experience, base collection time, and the bonuses/penalties resulting from a level difference between the resource and the profession of the player.
Level of Resource
Level of Players Profession
XP of Base Collection
Time of Base Collection
Level of Resource
XP of Collection - Final
Time of Collection - Final
Level 11
Level 8
N/A
N/A
N/A
N/A
N/A
Level 10
Level 8
150 XP
40s
+20% of XP, +100% of time
180 XP
80s
Level 9
Level 8
120 XP
35s
+20% of XP, +100% of time
144 XP
70s
Level 8
Level 8
100 XP
30s
N/A
100 XP
30s
Level 7
Level 8
90 XP
25s
-50% of XP, -40% of time
45 XP
15s
Level 6
Level 8
75 XP
22s
-50% of XP, -40% of time
37 XP
13s
Level 1
Level 8
15 XP
20s
-80% of XP, -70% of time
3 XP
6s
This table demonstrates how bonuses and penalties resulting from a level difference between the resource and the player’s profession affect the collection experience and collection time, encouraging players to specialize in specific and challenging areas.
Relation with the Game's Economy:
Each profession plays a crucial role in the game’s economy, contributing to the supply and demand of different types of resources. For example, materials gathered by lumberjacks and miners can be sold on the market to players who want to build or craft items. Ores, in particular, are primarily used in the manufacture of ingots, which serve as raw material for creating weapons, armor, and can also be used in building structures.
Furthermore, the resources obtained from collecting creatures, such as skins, eyes, claws, and horns, are extremely versatile. They can be used in the manufacture of a variety of items, including equipment, potions, amulets, and other valuable artifacts. The builders’ ability to create structures can also generate profit by offering construction services to their guild or players interested in expanding their properties.
This interdependence between the professions and the game’s economy creates a dynamic ecosystem where players can thrive and interact in various ways. The trade of resources and manufactured products drives the game’s economic activity, encouraging cooperation among players and stimulating the search for valuable resources throughout the virtual world.